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The article " Inside the Go Playground " describes how the playground is implemented. The playground uses the latest stable release of Go.
The current version is go1. Alternate Views. Variations Black White. Product Actions Add to cart options Add to Cart.
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The moves from White 16 to Black 19 in Figure 4 are a common sequence. The same kind of sequence is next played at the bottom from White 20 to Black By playing these moves, White is able to expand his territory while reducing Black's.
White 24 to White 26 in Figure 5 are the last moves of the game. It is now possible to determine the winner. In this case, counting the score is easy.
Black's territory here consists of all the vacant points he controls on the right side, while White's territory consists of all the vacant point he controls on the left.
If you count these points, you will find that Black has 28 points, while White has Therefore, Black wins by one point.
This was a very simple game and some of the rules did not arise. However, playing over this game will show you what Go is about. The Rule of Capture An important rule of Go concerns the capturing of stones.
We will first show you how stones are captured, then show how this occurs in a game. Liberties The lone white stone in Diagram 3 has four liberties.
If Black can occupy all four of these points, he captures the white stone. Suppose, for example, that Black occupies three of these liberties in Diagram 5.
The white stone would be in atari and Black would be able to capture it on his next move, that is with 1 in Diagram 6.
Black would then remove the white stone from the board and put it in his prisoner pile. The result of this capture is shown in Diagram 7.
At the edge of the board a stone has only three liberties. The white stone in Diagram 8 is on the edge of the board; that is on the first line.
If Black occupies two of these liberties, as in Diagram 10, the white stone would be in atari. Black captures this stone with 1 in Diagram AlphaGo's victory in Seoul, South Korea, on March was watched by over million people worldwide.
This landmark achievement was a decade ahead of its time. Inventing winning moves The game earned AlphaGo a 9 dan professional ranking, the highest certification.
This was the first time a computer Go player had ever received the accolade. During the games, AlphaGo played several inventive winning moves, several of which - including move 37 in game two - were so surprising that they upended hundreds of years of wisdom.
Players of all levels have extensively examined these moves ever since. This online player achieved 60 straight wins in time-control games against top international players.
Following the summit, we revealed AlphaGo Zero. While AlphaGo learnt the game by playing thousands of matches with amateur and professional players, AlphaGo Zero learnt by playing against itself, starting from completely random play.
This powerful technique is no longer constrained by the limits of human knowledge. Instead, the computer program accumulated thousands of years of human knowledge during a period of just a few days and learned to play Go from the strongest player in the world, AlphaGo.
Nowadays there are millions of Go enthusiasts in Asia and throughout the world. Top players participate in professional leagues, and championship matches draw large television audiences.